

On the left hand side Diffuse - your color map, Normal/Height - your normal map, so on. The name of that new material is shown Under Material tab. To be able to assign material to your mesh - Right hand Menu somewhere down there is a button - NEW Mat - click it, give it a name and save in your hard drive - on directory that is convenient, or same as your project. Also you assign different material on it. Possible to hide/unhide it.įile -if you click Auto Reload Option, everytime you change the texture, or save on the mesh (in external program) it automatically updates it in MT. THOUGH - you can open a separate Reference mesh! * You can import a separate mesh after, so all the meshes have to be combined (in your 3d program) into ONE. OBJ mesh, in Maya click export settings and check the Groups ON, this way when its imported in MT under MAT menu you will see a right hand side menu - Chunks/Materials, so you can assign different materials on those separate chunks. Its very confusing in the beginning, so here what you should do:įile - Open mesh - imports the mesh to preview. If you hold CTRL + Left click - rotates the model.
Armor material marmoset toolbag 3 code#
license is gone, but the good part is - you can write them to give you a new code ) ).Ĭamera movement, same as in Maya - ALT + Left Click rotates, ALT + Mid click Pans, ALT + Right Click - Zooms. (Get the Toolbag here: Marmoset Toolbag - notice that for personal use this thing cost like - one time fee of about $50 USD, but keep in mind that its per 1 machine only. If you change your system configuration, like changing your hard drive - ta-dah. TRANSPARECY slot - DOESN'T work - so the alpha must be in the channel of Diffuse (albedo)


Spec - (if you don't have that map you can lower the values) Gloss - (if you don't have that map you can lower the values) TIP* from Substance Pinter to Marmoset - you have to invert Y channel in normal map If you want to delete a MATERIAL - select it and with delete button OR in scene choose the object - drag and drop To assign material - on viewport drag and drop material (from the materials slot on the Right hand Top side)
